Walking into Fontaine, this city-state full of water and craftsmanship, it seems like the winding old alley in Beiping (Beijing), where all kinds of small businesses are crowded in the deep alleys, bells are jingling, and shouts are endless. You step into this unknown land, but find that the “passes” for daily commissions are not available just by saying so, but have to be roundabout, like the corners in the alley.
To unlock these small cards, the first step is to complete the main quest of Fontaine – the two scenes with “Prologue to White Dew and Black Tide” and “Light Rain Falling as if for No Reason”. This is like a naughty boy who refuses to recite his lessons; if you don’t finish your homework, people will be too lazy to talk to you
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After you finish these two scenes of tasks in one go, you should go to find Catherine of the Adventurer’s Association. I think she is wearing the official uniform, gentle and elegant, but she leads you to the next step word by word: a world task called “Adventure is to go far away”. She smiled and said to you: “Do it simply and lively, tie me to your mouth, and you can lead people to do things – OK, it’s time to start the daily life of Fontaine.” The implication is – greet the Adventurer Association first, then nod and pull you into this team. In this way, she waved her hand, and these four or five small commissions were added to your game. You can collect raw stones in a day and explore the bizarre daily stories of people in the city.
So, the complete process is not difficult:
Complete the two acts of the Fontaine main line;
Find Catherine to accept “Adventure is to go far away”;
Obtain permission, the commission will light up;
Open the Adventurer’s Handbook, click “Commission” → Select “Fontaine” in the region, and you can accept the task
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On the screen, Fontaine has its own characteristics: people come and go on the blue marble-paved streets, with a hint of French elegance in the noise (this elegance often cannot cover up the little laughter in the market). For example, a vendor greets you: “Are you going to buy ice cream? The world’s unique Fontaine Rose flavor!” You take one with a smile and take a bite. The sweet and sour taste seems to be a warning: “Work should be so delicate!”
The daily commissions are like the little troubles that appear and disappear in the city: help people deliver a few packages, investigate the small mechanism patrolling the river, or solve the out-of-control mechanical fish. These jobs are not earth-shattering, but like the “one-day scenery of ordinary people’s lives”: some people complain that the mechanical fish bites the corners of clothes randomly, and some people laugh and say that someone’s child uses the piano cover as a slide… Don’t do it, it’s a big deal. As long as it’s warm and real, you will be given raw stones + reputation + experience.
As for the reputation system of Fontaine, it is just an old-fashioned social routine of “greeting each other every day, offering help, and chatting about family matters”. After completing a certain number of commissions and becoming familiar with the ways of the world, your reputation will rise quickly, shops will recognize you, and NPCs will smile and nod when they see you. “What we need is a kind of business familiarity, small favors, and not disturbing the overall situation.” With a higher reputation, you can open new interaction options in the city, and even get the city people’s secret entrustment – that is more rare than daily commissions.
To put it bluntly, the daily life of Fontaine – this road is deliberately circuitous, like a narrow bend in the alley, allowing you to take a detour, take a look at the local customs in the city, and then borrow the light to go on. If you don’t follow the steps, you always feel that there is a lack of the ritual sense of entering the city. You can do it in order. This ritual sense is linked together, hurried but not impatient, like those ordinary people who deal with things calmly, the more you turn, the happier you are.
Conclusion:
The daily life of Fontaine is not something you can cook in three minutes, but it has to be cooked slowly – first do the two main acts, then ask Catherine to help, and finally do small things every day to get some bonuses. Step by step, it is like a street comedy, with a touch of warmth and rewards. If you really care about the sense of life, simple but not superficial, the commission and reputation of Fontaine are just what you like.
More game guides are available at Treabar.